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The Art of LEGO MINDSTORMS EV3 Programming (Full Color)
作者 Terry Griffin
出版社 No Starch Press
ISBN 9781593275686
分類 Engineering > Electrical & Electronic Engineering
價格 HK$332.00
 
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With its colorful, block-based interface, The LEGO MINDSTORMS EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.

Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language.

All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to:

* React to different environments and respond to commands
* Follow a wall to navigate a maze
* Display drawings that you input with dials, sensors, and data wires on the EV3 screen
* Play a Simon Says–style game that uses arrays to save your high score
* Follow a line using a PID-type controller like the ones in real industrial systems

The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for.

Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544)


About the Author:

Terry Griffin has been a software engineer for over 20 years and has spent most of that time creating software for controlling various types of machines. He works for Carl Zeiss SMT on the Orion Helium Ion Microscope, programming the user interface and high-level control software.


Introduction

Chapter 1: LEGO and Robots: A Great Combination

Chapter 2: The EV3 Programming Environment

Chapter 3: TriBot: The Test Robot

Chapter 4: Motion

Chapter 5: Sensors

Chapter 6: Program Flow

Chapter 7: The WallFollower Program: Navigating a Maze

Chapter 8: Data Wires

Chapter 9: Data Wires and The Switch Block

Chapter 10: Data Wires and the Loop Block

Chapter 11: Variables

Chapter 12: My Blocks

Chapter 13: Math and Logic

Chapter 14: The EV3 Lights, Buttons, and Display

Chapter 15: Arrays

Chapter 16: Files

Chapter 17: Data Logging

Chapter 18: Multitasking

Chapter 19: A PID-controlled LineFollower Program

Appendix A: NXT and EV3 Compatibility

Appendix B: EV3 Websites

Index


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